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fatal bullet weapon stats

9 Best Skills in Sword Art Online Fatal Bullet | Technobubble, all skills in Sword Art Online: Fatal Bullet, Your California Privacy Rights / Privacy Policy. Reduce Gatling Gun’s heat gauge while inflicting optical damage with 4.5375 base power and large blaze build-up. From Fortnite to Hearthstone and everything in-between, we have you covered with our gaming tips and guides. C) HP Recovery Shot 1-2 until Level 119, then AED Shot. Bullet Circle diameter shrinks by 20 percent. D) Toxic Gas Blast 1-3. Fire a regular volley of bullets at an enemy. Defense vs. Humanoids / +18.25% Poison Resistance / +29.50% Accessory Name / Max Cap Raise acquired enemy hate by 750 within a 20-meter radius. Inflict close-range physical damage in front of you with a base power of 420 and even longer slide range. Increases all of an ally’s stats by 30 percent for 120 seconds. C) Taunting Yell 1-3. In fact, Weapon Arts often deal status effects or similar lasting damage sources on the boss, which means you end up dealing several times more damage than normal weapons.

C) Taunting Yell 1-3.

However, unlike in many other games where you unlock them from story progression or leveling up, you have to buy them from the info broker Argo that you can find in the urban district of the SBC Glocken. Even with my AGI build I still get my arse kicked! C) Healing Bullet 1-3. Temporarily allows you to fire a bullet that boosts an ally's defense. LV1: STR 20 / DEX 8. LV 2: STR 32 / AGI 8 / DEX 15.

B) Tactical Roll 1-2. Obviously, you can also try to do it at a much lower level, but you need to be very good, because having a higher level means you have more CP, leading to higher stats. Inflicts large stun buildup within an area. Place a lock-on target circle on an enemy for 30 seconds. You don’t need to go grind XP for your sniper character because they’re still at level 20 when you’re at level 75. LV1: VIT 9 / AGI 24. Fire a bullet at an ally that temporarily boosts their stats. Technobubble covers games, gadgets, technology and all things geek. Lasts for 60 seconds. Max HP / +29.50% LV 2: AGI 46 / DEX 19. LV 3: STR 49 / VIT 109. Increases Bullet Circle accuracy as well. Although some of the side-missions can be repetitive, which is especially true for treasure side missions which don’t have a clear way to get the right item unless you scour every last meter of the area, side missions are essential.

Skill Set 1: A) Tactical Roll 1-3. LV 2: VIT 47.

C) Omnia Vanitas 1-3. Can be done in mid-air. The effect persists while crouching. Skill Set 2: A) Dash Attack 1-2. Gadget effects are improved by 30 percent for 60 seconds. Experience Points / +22.00%. All rights reserved. Also recovers HP and triggers large explosion after extending duration. LV 2: VIT 17 / INT 38 / LUK 9. Temporarily allows you to fire a bullet that raises an ally's critical rate. Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe. Gadgets: First Aid Kit, Anti-Ailment Kit, Frag Grenade, Proximity Mine, Weapon 1: Quiet (base to ++), Serene (base to ++). Restore 700 HP to allies who enter health bubble. B) Hawk Eye 1-3. LV 2: INT 58.

LV 2: VIT 15, INT 32, LUK 8.

Skill Set 1: A) Blazing Blast 1-3. hmmm watching it on PC and i can't read them :o. Skill Set 2: A) Hyper Awareness. Item Drop Rate / +37.00% Who knows?

Skill Set 2: A) Health Recovery Bullet 1-3.

Also reduces damage received by 7.5 percent. Raises speed by 15 percent.

C) Healing Bullet 1-3. Part of the fun in Sword Art Online: Fatal Bullet is putting together all sorts of builds for your main character and Arfa-Sys support AI. Zeen is a next generation WordPress theme. Gadgets: First Aid Kit, Anti-Ailment Kit, Proximity Mine, Frag Grenade. Here’s a quick rundown for each of them and what they do. C) HP Recovery Shot 1-3.

Increase an ally’s defense by 15 percent for 180 seconds. D) Electrodynamic Stunner 1-3. However, taking a quick look at the various parts of the map and looking for that bright orange symbol will get you right where you need to go. C) Quick Shot 1-3. Improves weapon handling and reload speed as well. Weapon 2: Kagemitsu G4 (base to ++), Kotetsu G4 (base to ++) Masamune G4. Inflict close-range physical damage in front of you with a base power of 385 and longer slide range. LV 2: STR 21 / DEX 52. Attracts even more enemy attention. Close-range attack with base power of 0.465xa > 2.4805. LV 2: STR 65 / DEX 27. A list of all the current maximum memory chip values. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. LV 2: INT 55 / DEX 22. If you’re a fan of the anime, Sword Art Online: Fatal Bullet is a really fun new venture into the world of Gun Gale Online (and you should totally check out our review), letting you play as a new character dragged into the madness of this VRMMO by a childhood friend. Inflict optical and blast damage with 2.5 base power and trigger an explosion in a set area. LV 3: VIT 94 / STR 41. D) Armor Form 1 until Level 39, then Human Fortress 1-2. Eventually, I’m planning to update this with information on character relationships and what have you should there be interest.

LV1: STR 5. D) Omnia Vanitas 1-3. Perform a high-speed step. Skill Set 2: A) Speed Form 1 until level 29, then Gunstinger 1-3. Hits twice in mid-air with base power of 2.35 and 4.7. B) Hawk Eye 1-3. Lasts for 60 seconds.

Contraction speed increases by 15 percent. For one time only, evade a ranged or melee attack. Follow Technobubble poobah Jason Hidalgo’s shenanigans on Twitter @jasonhidalgo or his Tabiasobi Youtube channel. Skill Set 2: A) Enhance Gadget 1-3.

Your email address will not be published. Reduce Gatling Gun’s heat gauge while inflicting optical damage with 3.75 base power and small blaze build-up. D) Toxic Gas Blast 1-3.

LV 2:  STR 19 / AGI 48. Contraction speed increases by 10 percent. LV 3: AGI 106. That’s about all you need to know when you start playing Sword Art Online: Fatal Bullet.

Damage When Near Death / +44.50% Fire a large volley of bullets at an enemy. Weapon 1: Sangfroid (base to +), AMR Tiamat (base to Mk2+). Inflicts base physical, close-range damage of 100, 200 based on body part hit and distance to foe. Fire a bullet that takes heat from the Gatling gun and uses it to inflict blaze build-up.

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