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xanathar stat block dragon heist

He's got at least default Beholder stats. The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for … Would he just be a regular beholder, or am I missing a supplement or something?

It’s possible (although unlikely) that the PCs already gained access to the lair at that time.

General Heist Rules – ideas on which score to use and how to set up the need for a heist, as well as general guidelines to help you structure and run a heist on a villain's lair in Waterdeep: Dragon Heist. I recommend having Jarlaxle’s team use a method of entry which the PCs didn’t. Guards: Xanathar’s bandits act as guards. They make their way to the Recreation Hall (X28) and throw smoke bombs through the door. @Mike: I don’t have my book handy at the moment, but I believe that’s from the original campaign. Stat Blocks by Creature Type. Grell – MM p. 172 Jarlaxle’s Plan: The ace in the hole for Jarlaxle is that he’s aware of the secret passage (X14) leading to Xanathar’s Sanctum. X28 – Guild Recreation Hall: In contradiction of the normal entry for this room, there is no scrying sensor in this room. (These numbers are included in the adversary roster below.). I generally add a complete “table of contents” for large series when the series is completed. Subassembly painting is highly recommended - I pinned each of the eyestalks to corks and painted them and the mouth separately from the body to avoid tight spaces or breaking the mini. By placing a scrying sensor there, it more or less forces the PCs to either suborn the panopticus or find an alternative route to Area X19. So if the PCs came in through X1, for example, then Jarlaxle’s team arrived from either Skullport or as part of the crowd for the gladiatorial tournament.

(For example, by ordering key guards out of the way on plausible pretexts at the right moment.). The easiest access to Xanathar’s Sanctum (X19) is through the door in Area X18. I cannot see how these are worth the investment. Duergar – MM p. 122

If there is a hyperlinked idea it would make this more accessible. X16 – Panopticus Station: In addition to the normal entry for this room, it is possible to suborn the panopticus network. Part 4E said that there was a ser of Kolat Towers’ Updated Blueprints in Part D, but I user Search and didn’t find any. I think Perkins only said that because Dragon Heist is a Tier 1 adventure and a Beholder is CR 13. NPC Statblock Compendium by gq69 - Created with GM Binder. Doing so will require sneaking past the dwarves, but that’s not too hard because they’re only half-aware of their immediate surroundings. Competing with a second crew trying to pull of the same job is a really exciting situation that opens up a lot of unique tactical choices and dramatic situations. That isn’t likely to change as long as the gang war with the Zhentarim is ongoing. This video is from when I ran Waterdeep Dragon Heist and my players trying to take down the Xanathar Guild. I would go with normal beholder and not have hitpoints... at least not hitpoints that represent death. And yet, they have terrible sprue engineering and not-that-great detail. Ahmaergo – DH p. 193 JavaScript seems to be disabled in your browser. (And, dramatically speaking, the DM should ideally make it cross the path of the PCs’ heist as much as possible: Seeing Jarlaxle or his lieutenants from across a crowded room or at the far end of a deserted hallway about their business will be a satisfying complication. Do they know of the PCs plan and want to use them as a distraction?

Well, you should! N’arl Xibrindas – drow mage, MM p. 129 (DH p. 211) X18 – Audience Chamber: In addition to the normal entry for this room, there is a ghostly eye scrying sensor. X12 – Ahmaergo’s Quarters: In addition to the normal entry for this room, the chest contains A Briefing for Xanathar Concerning the Grand Game. He's got a great facial expression and construction was pretty easy.

During a tournament, there will be gathered an audience of 30-60 people. I don't know enough about FR lore to say how you should build him beyond a normal beholder. However, once the distractions start causing turmoil, Nar’l might contribute to Jarlaxle’s plan in subtler ways. There is a magical portal to Xanathar’s Lair in the Guild Sewer Hideout in Chapter 1: Finding Floon. Any help either finding his stats, or helping me build him would be appreciated. These miniatures are boutique priced. Hey, Alexander! Miniatures are supplied unpainted. Upon reviewing the Yellowspire section, I couldn’t find how that was. The biggest thing about Xanathar is going to be dont just stick him in a room and allow your PC to run at him. Entrance: Generally speaking, there are three methods of entry to Xanathar’s Lair. – the whole wall swung back and some of those shifty-eyed bugbears came through”).

However, in this week's episode of DCA!, Chris Perkins mentioned that Xanathar was a CR 13 creature, which is the same CR as the default beholder in the MM. A DC 16 Intelligence (Arcana) check can determine that altering two specific runes in the circle will create an “echo” in the vision provided by the ghostly eyes. Cheers, Gene.

(. D&D Collector's Series: Dragon Heist - The Xanathar, Great mini that needs a bit of work during assembly. Ott Steeltoes – dwarf cultist, MM p. 345 (DH p. 214), Bandits – MM p. 343 Shop D&D Collector's Series: Dragon Heist - The Xanathar at Miniature Market. As noted in Part 3B, those interested in attending the fights must learn the secret pass phrases and go to gladiatorial gathering points throughout the city. It’s a cool setup, but what is the justification for the rival team arriving simultanously, and not an hour before or later?

Conniving Guild members might try to convince the PCs that this is where whatever it is they’re looking for is located (with the expectation that Nihiloor will eat their brains). It was my friend who directed me to this website as a resource, and it has made this adventure so much more interesting for me and my players. No? Recently Perkins made the statement that at least in Dragon Heist, the faction leaders are supposed to be (in slight paraphrase) deadly-level encounters where the faction leader doesn't actually die, just escapes or somehow lives/is returned promptly. Could you fill me in on how that is? She didn’t see how the door operates. (In other words, yes, they can loop the video feed.)

We will likely see that soon, looks like in the next adventure. Adventure: Complex of Zombies Dumb question – But where in X’s lair is the eye? But there’s another reason for including Jarlaxle’s crew here: Xanathar’s Lair is probably the hardest nut to actually crack.

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