It is a simple, albeit long, brawl, and then beam to the “Frontier Medicine” mission point. Just train an engineering bridge officer in your away team (preferably 2 of them) with shield recharge then play a mission with a lot of incoming enemy fire. I'm not a native English speaker. These patrols however make it easy. Dyson Sphere is my go to for ground captains. This one is still a bit of a chore.

Travel there, fight dinosaurs with frickin’ laser beams on their heads. After a bit of running around at the beginning of this mission, you are put into a combat arena where each wave includes a captain ranked enemy for a total of 5, so this endeavor can be completed very quickly. The nut who actually ground out a Delta Pack, Temporal Pack, and Gamma Pack ... Star Trek Online Volunteer Community Moderator. For the Undine Ground, I was also going with the episode "Surface Tension" Once you get onto Spacedock, run the ground, but do not complete, instead exit before you get to Admiral Quinn and the go back into the mission, it is also the only real way to get the Accolade "It's a Trap" and it beats having to replay from the beginning again, because hard SUCKs otherwise. As an aside, Captain Kagran’s strategy is a perfect example of what not to do when fighting from the weaker position of an asymmetrical war. Most missions will have one dreadnought in them at some point. 2. ™ & © 2010 CBS Studios Inc. All rights reserved. This strategy works as long as you do not drop the mission at any point, and as long as you do not progress far enough to trigger the next map transfer or major plot point. https://docs.google.com/spreadsheets/d/1EMnuycLyC0agScGLdH6CniggHkilZU-a4xjzRBUZavc/edit#gid=0. Never been there, to far away ;) +. You do not have to drop the mission in between runs, just beam out and restart the mission again. Archer System Patrol is typical of most of the Romulan space area patrols with 5 waves of Tholians and should be able to quickly fulfil the endeavor’s requirements. All Rights Reserved. I’ve used this to great effect, you’re doing great work with that spreadsheet.

Some endeavors can be conveniently completed by starting a TFO and then quitting the mission (Assault on Terok Nor or Azure Nebula Rescue for example) but I do not advocate such a tactic. The easiest way to get to the contested zone is to take the shuttle to the ground battlezone then beam up. Dyson Sphere Ground. Azure Nebula Rescue is a fairly easy lucrative mission and is fun to do with a particle generator-based science ship. The Nimbus mission in the Stronghold club is the fastest if you need a bunch. The Artillery Point, Comm Array Point will spawn Voth Exosuits which count as Captains as the final mini-boss for that point, (This post was last modified: 03-05-2019, 07:36 AM by, Here is my Post-Foundry Endeavor Grind Guide. Please comment below. Change ), You are commenting using your Google account. Thanks! Go stand in a bug swarm and they will continuously heal you to whatever is needed. Remember that shields absorb 75% of incoming Kinetic and Physical damage. You can always abort with your progress saved to the last map transfer (or sometimes major plot point). The best place is the "Reliving the Past" segment of "Night of the Comet". This initial sections contains 21 Terran ground soldiers. This is the official subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, PS4, and Xbox One. Be careful to just quickly move in and out of the plasma fire patch as it can kill you very quickly.

Just bring lots of firepower. Just find a ground mission with a lot of incoming enemy fire and get shot. Stay and continue shooting torps till number of ships required filled. To add for the OP, just walk outside Kobali City, cross the bridge, and there are more Vaadwaur waiting for you right there than you will ever need. The Nimbus 3 episodes were removed from the main episode progression for some reason but are still accessible through the “Available” tab. The miniboss for the area also spawns fairly frequently. Where should I go to complete the Endeavor defeat 10 commander or Captains on the ground? This is the official subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, PS4, and Xbox One. I often just take my engineering captain to the center location in either of the two Borg ground battle zones and let the turrets shoot me. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. As a bonus, if you are powerful you get nice rewards for winning. Mission: Archer System Patrol, Azure Nebula Rescue.

This list contains everything I know to complete endeavors but I doubt it’s truly the end word for everything. Now that you've found some vaadwaur, step 2 is easy: laugh in their general direction and watch in awe as they collapse at your feet! I’ve only ever gotten the kill 10 version of the Terran Endeavor so it’s worked out great for me lol . +1 for Home being a pretty darn good "grind stupid endeavour ♥♥♥♥" mission. Andoria Bajor Captain's Table Deep Space 9 Deep Space K-7 Defera Drozana Station Earth Space Dock Fleet Embassy Fleet Mine Fleet Spire Fleet Starbase (Fed) Ganalda Station Klingon Academy Qo'noS Risa Risa Romulan Command Romulan Flotilla Starbase 39 Starchart Starfleet Academy Vulcan

There's also three at the end of Binary Circuit, but everyone hates ground, even when there's no way to lose. Dreadnought part of home is good to save for the Hurq ground endeavor AND you get the bonus of a Captain being about a 5s run from beam in point, you SHOULD be able to nail all of them on hard on the DN phase but I have yet to get it on hard again. The patrols introduced in Awakening have huge armadas of enemy ships and produce copious amounts of equipment loot. Engineering captains have medical generator and, here’s the synergistic part, quick fix. Methods: Engineering captain or bridge officers. The initial space section of this episode has a whopping 4 materials and the one fight is optional. Play up to the point where you successfully complete "Defeat Devidian Captain" and before you "Talk to Lieutenant Commander Scott", exit and repeat. 1. Basically a walkthrough of the endeavour . The weaker side should always default to guerilla tactics and avoid a pitched battle. The first section is immediate space combat, where you can complete: While the ground section, Frontier Medicine, has a large number of Hur'q enemies allowing you to complete these endeavors: If you have multiple characters, complete the space portion and get to "Frontier Medicine" on one character for easy access to the ground portion for those endeavors. I simply go to the Borg ground battle zones and let the Borg shoot me and my medical generator while my medical generator heals me and I use quick fix to heal my medical generator. If you have an engineering captain it is fairly easy to do this with Shield Recharge captain ability and access to so many shield heal kit modules. Easiest way to get captains really is the episode "Home", once you board the dreadnought. New comments cannot be posted and votes cannot be cast.

I believe that my Star Trek gaming should be like Star Trek. Yes, this is tedious the first time you do it, but once you have done it once you can start from the ground section “Adamant”, at which point this endeavor becomes one of the quickest and easiest to do. The crystalline shards count as destructable torpedoes and doing this mission with any sort of multitarget attack guarantees quick completion of this endeavor. That one is a ground with lots of Terrans. Apparently the Defera ground adventure zone is still a thing as well, so that would be another option.

The Undine use destructible torpedoes occasionally. Captain-rank NPC, one with four bars visible when you target them. Use the episode “Spoils of War” to quickly transwarp there.

Play through the space section and then beam into “The Battle of Enterprise-J”. For instance, I always skip the complete TFOs endeavors unless it’s a single Borg one. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Where should I go to complete the Endeavor defeat 10 commander or Captains on the ground? This can be used to quickly accumulate damage for the purposes of healing, whether from your own abilities or your bridge officers, and apparently certain tribbles can also be used for healing on the ground to help it along. https://docs.google.com/spreadsheets/d/1EMnuycLyC0agScGLdH6CniggHkilZU-a4xjzRBUZavc/edit#gid=0. Any mission with lots of damage dealing enemies will do. Easiest way to get captains really is the episode "Home", once you board the dreadnought. Either that or a lot of slow flying from a different star system somewhat farther away. It is located in the far right of the Narendra sector. You may have to beam out and begin again two more times. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Where should I go to complete the Endeavor defeat 10 commander or Captains on the ground? This one does not have a convenient episode with which to transwarp to its location, so the transwarp destinations menu is required. It takes a long time though so it may be one for skipping if you are in a hurry. Change ), You are commenting using your Twitter account. Go stand ON OUTER EDGE of a bug swarm and they will continuously heal your shields to whatever is needed. However, if you want to make it a little easier on yourself, the two Benthan Guard ships in Argala system patrol count at your pets for the purpose of damage ownership, which is something that doesn’t happen with most allied ships in missions, and they use tetryon, so just let them do the work. Play through the space section.

However, doing the elite endeavor requires a large number of dreadnoughts and the best place for that is Hive Onslaught, where every tactical cube counts as one, along with the unimatrix ships and the Queen’s octahedron. New Romulus with a SCI boff with all heals selected for their abilities. Depending on your luck this can be really quick or kind of a chore, depending on the state of the map when you get there. Fight each of the three groups of Herald ships and then warp out before repairing the damaged allied ships. The initial ground section is long and tedious with way too much talking, but once you’ve finished it once you can start in the space section “The Direct Approach” on all subsequent playthroughs. Defeat Elachi Captains: 3 All rights reserved. Press J to jump to the feed. For Kill Terrans Ground the mission Jaberwocky in the Cardassian Struggle arc is very useful for both ground and space endeavors.

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Each of the 4 towers can have large groups of Voth allowing you to complete the endeavor quickly if you can get to each one before the other players. The main transporter is in the bar behind the Dance Coordinator. From fleet member Aniol, here’s an interesting one for completing the ground healing endeavor: Episode “Home” has several plasma fire patches on the ground that cause high damage if you stand in them, including one in the very first room of the “Frontier Medicine” section. Español - Latinoamérica (Spanish - Latin America), https://sto.gamepedia.com/Gon%27Cra_System. This guide will help to make the endeavor grind as quick and painless as possible. Press question mark to learn the rest of the keyboard shortcuts. Star Trek Online. The easiest way to get to the contested zone is to take the shuttle to the ground battlezone then beam up. They don't respawn any faster than any of the other Nimbus dil bosses. If you find one of those "stand in circle and defend" points, it's probably the most easy. Just play through the initial space combat section. I hear Nimbus, the fortress part has fast respawning Captains. trademarks of CBS Studios Inc.

It is a simple, albeit long, brawl, and then beam to the “Frontier Medicine” mission point. Just train an engineering bridge officer in your away team (preferably 2 of them) with shield recharge then play a mission with a lot of incoming enemy fire. I'm not a native English speaker. These patrols however make it easy. Dyson Sphere is my go to for ground captains. This one is still a bit of a chore.

Travel there, fight dinosaurs with frickin’ laser beams on their heads. After a bit of running around at the beginning of this mission, you are put into a combat arena where each wave includes a captain ranked enemy for a total of 5, so this endeavor can be completed very quickly. The nut who actually ground out a Delta Pack, Temporal Pack, and Gamma Pack ... Star Trek Online Volunteer Community Moderator. For the Undine Ground, I was also going with the episode "Surface Tension" Once you get onto Spacedock, run the ground, but do not complete, instead exit before you get to Admiral Quinn and the go back into the mission, it is also the only real way to get the Accolade "It's a Trap" and it beats having to replay from the beginning again, because hard SUCKs otherwise. As an aside, Captain Kagran’s strategy is a perfect example of what not to do when fighting from the weaker position of an asymmetrical war. Most missions will have one dreadnought in them at some point. 2. ™ & © 2010 CBS Studios Inc. All rights reserved. This strategy works as long as you do not drop the mission at any point, and as long as you do not progress far enough to trigger the next map transfer or major plot point. https://docs.google.com/spreadsheets/d/1EMnuycLyC0agScGLdH6CniggHkilZU-a4xjzRBUZavc/edit#gid=0. Never been there, to far away ;) +. You do not have to drop the mission in between runs, just beam out and restart the mission again. Archer System Patrol is typical of most of the Romulan space area patrols with 5 waves of Tholians and should be able to quickly fulfil the endeavor’s requirements. All Rights Reserved. I’ve used this to great effect, you’re doing great work with that spreadsheet.

Some endeavors can be conveniently completed by starting a TFO and then quitting the mission (Assault on Terok Nor or Azure Nebula Rescue for example) but I do not advocate such a tactic. The easiest way to get to the contested zone is to take the shuttle to the ground battlezone then beam up. Dyson Sphere Ground. Azure Nebula Rescue is a fairly easy lucrative mission and is fun to do with a particle generator-based science ship. The Nimbus mission in the Stronghold club is the fastest if you need a bunch. The Artillery Point, Comm Array Point will spawn Voth Exosuits which count as Captains as the final mini-boss for that point, (This post was last modified: 03-05-2019, 07:36 AM by, Here is my Post-Foundry Endeavor Grind Guide. Please comment below. Change ), You are commenting using your Google account. Thanks! Go stand in a bug swarm and they will continuously heal you to whatever is needed. Remember that shields absorb 75% of incoming Kinetic and Physical damage. You can always abort with your progress saved to the last map transfer (or sometimes major plot point). The best place is the "Reliving the Past" segment of "Night of the Comet". This initial sections contains 21 Terran ground soldiers. This is the official subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, PS4, and Xbox One. Be careful to just quickly move in and out of the plasma fire patch as it can kill you very quickly.

Just bring lots of firepower. Just find a ground mission with a lot of incoming enemy fire and get shot. Stay and continue shooting torps till number of ships required filled. To add for the OP, just walk outside Kobali City, cross the bridge, and there are more Vaadwaur waiting for you right there than you will ever need. The Nimbus 3 episodes were removed from the main episode progression for some reason but are still accessible through the “Available” tab. The miniboss for the area also spawns fairly frequently. Where should I go to complete the Endeavor defeat 10 commander or Captains on the ground? This is the official subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, PS4, and Xbox One. I often just take my engineering captain to the center location in either of the two Borg ground battle zones and let the turrets shoot me. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. As a bonus, if you are powerful you get nice rewards for winning. Mission: Archer System Patrol, Azure Nebula Rescue.

This list contains everything I know to complete endeavors but I doubt it’s truly the end word for everything. Now that you've found some vaadwaur, step 2 is easy: laugh in their general direction and watch in awe as they collapse at your feet! I’ve only ever gotten the kill 10 version of the Terran Endeavor so it’s worked out great for me lol . +1 for Home being a pretty darn good "grind stupid endeavour ♥♥♥♥" mission. Andoria Bajor Captain's Table Deep Space 9 Deep Space K-7 Defera Drozana Station Earth Space Dock Fleet Embassy Fleet Mine Fleet Spire Fleet Starbase (Fed) Ganalda Station Klingon Academy Qo'noS Risa Risa Romulan Command Romulan Flotilla Starbase 39 Starchart Starfleet Academy Vulcan

There's also three at the end of Binary Circuit, but everyone hates ground, even when there's no way to lose. Dreadnought part of home is good to save for the Hurq ground endeavor AND you get the bonus of a Captain being about a 5s run from beam in point, you SHOULD be able to nail all of them on hard on the DN phase but I have yet to get it on hard again. The patrols introduced in Awakening have huge armadas of enemy ships and produce copious amounts of equipment loot. Engineering captains have medical generator and, here’s the synergistic part, quick fix. Methods: Engineering captain or bridge officers. The initial space section of this episode has a whopping 4 materials and the one fight is optional. Play up to the point where you successfully complete "Defeat Devidian Captain" and before you "Talk to Lieutenant Commander Scott", exit and repeat. 1. Basically a walkthrough of the endeavour . The weaker side should always default to guerilla tactics and avoid a pitched battle. The first section is immediate space combat, where you can complete: While the ground section, Frontier Medicine, has a large number of Hur'q enemies allowing you to complete these endeavors: If you have multiple characters, complete the space portion and get to "Frontier Medicine" on one character for easy access to the ground portion for those endeavors. I simply go to the Borg ground battle zones and let the Borg shoot me and my medical generator while my medical generator heals me and I use quick fix to heal my medical generator. If you have an engineering captain it is fairly easy to do this with Shield Recharge captain ability and access to so many shield heal kit modules. Easiest way to get captains really is the episode "Home", once you board the dreadnought. New comments cannot be posted and votes cannot be cast.

I believe that my Star Trek gaming should be like Star Trek. Yes, this is tedious the first time you do it, but once you have done it once you can start from the ground section “Adamant”, at which point this endeavor becomes one of the quickest and easiest to do. The crystalline shards count as destructable torpedoes and doing this mission with any sort of multitarget attack guarantees quick completion of this endeavor. That one is a ground with lots of Terrans. Apparently the Defera ground adventure zone is still a thing as well, so that would be another option.

The Undine use destructible torpedoes occasionally. Captain-rank NPC, one with four bars visible when you target them. Use the episode “Spoils of War” to quickly transwarp there.

Play through the space section and then beam into “The Battle of Enterprise-J”. For instance, I always skip the complete TFOs endeavors unless it’s a single Borg one. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Where should I go to complete the Endeavor defeat 10 commander or Captains on the ground? This can be used to quickly accumulate damage for the purposes of healing, whether from your own abilities or your bridge officers, and apparently certain tribbles can also be used for healing on the ground to help it along. https://docs.google.com/spreadsheets/d/1EMnuycLyC0agScGLdH6CniggHkilZU-a4xjzRBUZavc/edit#gid=0. Any mission with lots of damage dealing enemies will do. Easiest way to get captains really is the episode "Home", once you board the dreadnought. Either that or a lot of slow flying from a different star system somewhat farther away. It is located in the far right of the Narendra sector. You may have to beam out and begin again two more times. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Where should I go to complete the Endeavor defeat 10 commander or Captains on the ground? This one does not have a convenient episode with which to transwarp to its location, so the transwarp destinations menu is required. It takes a long time though so it may be one for skipping if you are in a hurry. Change ), You are commenting using your Twitter account. Go stand ON OUTER EDGE of a bug swarm and they will continuously heal your shields to whatever is needed. However, if you want to make it a little easier on yourself, the two Benthan Guard ships in Argala system patrol count at your pets for the purpose of damage ownership, which is something that doesn’t happen with most allied ships in missions, and they use tetryon, so just let them do the work. Play through the space section.

However, doing the elite endeavor requires a large number of dreadnoughts and the best place for that is Hive Onslaught, where every tactical cube counts as one, along with the unimatrix ships and the Queen’s octahedron. New Romulus with a SCI boff with all heals selected for their abilities. Depending on your luck this can be really quick or kind of a chore, depending on the state of the map when you get there. Fight each of the three groups of Herald ships and then warp out before repairing the damaged allied ships. The initial ground section is long and tedious with way too much talking, but once you’ve finished it once you can start in the space section “The Direct Approach” on all subsequent playthroughs. Defeat Elachi Captains: 3 All rights reserved. Press J to jump to the feed. For Kill Terrans Ground the mission Jaberwocky in the Cardassian Struggle arc is very useful for both ground and space endeavors.

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