Even though I included Claus in the experiment, that still seemed to not increase his Kindness (020046B8) at all. There’s also an unused sprite of Porky dying. What determines the success of things like Duster’s thief tools? 020042D4: Kumatora Experience Because it seems crazy that a stat that’s supposed to be just 1 or 2 at most was allowed to increase by 100+ in battle. Double posting but I should point out that because there are two gifs I only made the porky one Some actions in the game actually will modify the Kindness stat. Maybe it has random events based on how high it is? ??? This problem would really only affect people in the pre-internet age who got the game used sans guide, so it’s not LIKELY to be a huge issue, but still…, On a side-note, I’m currently playing through Mother 3 and I really did say my favorite thing is Gaming. I think that actions that modify the Kindness stat work on all members in the party at the time except for talking to the mouse in Osohe Castle. At the end of my most recent playthrough, Duster had a Kindness stat of 2, Lucas had a Kindness stat of 3, Kumatora’s was 2, and Boney’s was 3. People just usually don’t use it, which would make it all the harder to figure out on your own that you need to. I think when you go back and talk to the ghost in Osohe castle, and he gives you a crappy item, that it would have increased your kindness stat. You still get experience but the battle just ends. http://local-static1.forum-files.fobby.net/forum_attachments/0026/8636/flint_stab_gif.gif. If not, maybe in the human bosses and human enemies? One of the ‘darker’ elements of the original ideas for Mother 3 that Itoi hinted at could have been that your actions in the game could actually affect the story that follows. Every two bytes, there's the value of one of the equipped items of a character when you first use it. HexploringUser: When one of these Kindness stat increases happens (like in the video) does the stat at the locations you provided change too? I think the “consider” command was gonna be used in boss battles.

In America, the game would go by the title "Earthbound 64". That’s quite interesting. I know this hasn’t been posted on for quite a long time, but I found this post and I think I have a theory.

To use this feature, you need to be logged in to GameFAQs. For example, there’s an unused sprite where Flint kills the Mecha-Drago. MOTHER 3:Level-up stats table. (There is evidence that suggests this value was used in some bugged, or outdated, Game logic when talking to a mouse in Osohe Castle).

Just though that, being by the same developers, it was probable. Therefore, Kindness still has an effect on gameplay in the final version, but there are so few opportunities to gain warm feelings that Kindness never leaves the one-digit range, so its effect is very difficult to detect. I’m just throwing it out there as a possibility. I’m thinking it could have been linked to random events or such? Perhaps there was also a choice to kill or spare Porky. Maybe it could effect your PSI, like PSI Lifeup.

Contributed By: GenerationX-Men 4 0 « See More or Submit Your Own! As for getting 100+ Kindness during level up: The best guess I can think of is that character stat growth rates are different for each level, but the Kindness rate is always at 0 for levels 2-99. Or, strengthen PK Love.

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If someone made a document detailing Mother 3’s formulas, I might be able to provide a better guess. For example, in Super Mario World, Mario jumps higher the faster he is running, but the jump strengths are stored in a table where the faster his speed, the greater the index he reads, but only 8 values are stored each for the normal jump and the Spin Jump. June 14th, 2012 | MOTHER 3, Uncommon Knowledge, Videos. It was probably hard to program it on specific enemies (although Giygas has the “Pray” command, he’s just one enemy) so they dropped the idea. I read the reference to “Kindness” in the Memo and figured it was a hidden stat that had something to do with the warm feelings…but I had no idea it was an unused stat. Maybe one of these days we’ll figure out the mystery, but if you have any ideas, please share them! <- D ], <- E ->, <- E ], [ I ->, <- I ->, <- I ], https://datacrystal.romhacking.net/wikid/index.php?title=MOTHER_3:Level-up_stats_table&oldid=44898. This table is only ever considered for Lucas and Kumatora; everyone else's tables are empty and never get read. HONK This site is a personal blog and is not affiliated with Nintendo, Shigesato Itoi, Brownie Brown, or any other companies. Wow, all your guy’s ideas are AMAZING! I like all the ideas and speculation in these comments. If your “Kindness” goes up, something good is bound to happen.”. When not using the Spin Jump, the jump strengths being read are 00, so Mario fails to jump at all. When reaching Level 100 and up, it overflows into irrelevant data for which Kindness growth rates would appear to be non-zero simply because that data was meant for something else. It's unknown what these bytes do and if they're used or not. CHARACTER STATS Each playable character in Mother 3 has a handful of stats that change over time. . And you (Juanito) are the first person I’ve seen to connect that. Wouldn’t it be an idea to go straight to the source and ask someone from the original developers team about it? However, they also included a bonus in this one, called Professor Layton’s London Life. If the idea wasn’t canned until late in development for some reason, things like saving the mouse might have been left in because they still fit the feel of the game, with them just not bothering to remove the stat increase.

It doesn’t show up in the final game, but apparently it will appear in really crazy cases, like if you glitch the game and gain a ton of levels at once: I *still* don’t know what this stat is for, if there’s actually a variable for it in the game anymore, or anything else. And, it seems to have some similarities to MOTHER 3. These numbers correspond to the song pointer table, and not to the sound player songlist.

It’s also the fourth game in the series. These items are not considered by the game, since the inventory is set by Game logic when you add a character to the group.However, if you go to the Debug Room before the end of the Prologue, the inventory isn't set and the game uses these items. I personally think what someone on YouTube thought. This is a sub-page for MOTHER 3:ROM map. Duster’s Kindness stat is stored at 02004280 in the GBA memory. The entries in this table correspond to the party character names. 020043AC: Salsa Experience I kind of doubt it would have had any bearing on battles though, I think the glitch might have just been pulling up the name of a random stat in that video. Chapter 2. . You forgot to mention that the unused Memo menu has some info on the Kindness stat. That makes and doesn’t make sense at the same time. Like karma? And of course, the Kindness stat is often theorised to be connected with the “warm feeling in your heart” things at some points in the game. Salsa has a value of 0x06 and Boney has a value of 0x07. It's good to know what these stats do and how to use them to your advantage. Flint does not get any opportunities for warm feelings in his heart, so his Kindness maxes out at 0. Each stat has a different purpose. However my theory for the Kindness stat comes from this: in London Life, there’s a stat called Happiness.

: The “pray” command actually exists throughout the entire game, offering randomized effects when used. It was developed by… Brownie Brown. But I do not know Mother 3’s formulas for leveling up, so I could be missing something. Or otherwise something like a certain one-off case where you either do or don’t get a powerful item if your Kindness is high enough. Animal party members have these bytes set. To overflow, he would need to meet or exceed 4/3 his fastest possible speed. for Kumatora My evidence for this is severely lacking.

In America, the game would go by the title "Earthbound 64".

Even though I included Claus in the experiment, that still seemed to not increase his Kindness (020046B8) at all. There’s also an unused sprite of Porky dying. What determines the success of things like Duster’s thief tools? 020042D4: Kumatora Experience Because it seems crazy that a stat that’s supposed to be just 1 or 2 at most was allowed to increase by 100+ in battle. Double posting but I should point out that because there are two gifs I only made the porky one Some actions in the game actually will modify the Kindness stat. Maybe it has random events based on how high it is? ??? This problem would really only affect people in the pre-internet age who got the game used sans guide, so it’s not LIKELY to be a huge issue, but still…, On a side-note, I’m currently playing through Mother 3 and I really did say my favorite thing is Gaming. I think that actions that modify the Kindness stat work on all members in the party at the time except for talking to the mouse in Osohe Castle. At the end of my most recent playthrough, Duster had a Kindness stat of 2, Lucas had a Kindness stat of 3, Kumatora’s was 2, and Boney’s was 3. People just usually don’t use it, which would make it all the harder to figure out on your own that you need to. I think when you go back and talk to the ghost in Osohe castle, and he gives you a crappy item, that it would have increased your kindness stat. You still get experience but the battle just ends. http://local-static1.forum-files.fobby.net/forum_attachments/0026/8636/flint_stab_gif.gif. If not, maybe in the human bosses and human enemies? One of the ‘darker’ elements of the original ideas for Mother 3 that Itoi hinted at could have been that your actions in the game could actually affect the story that follows. Every two bytes, there's the value of one of the equipped items of a character when you first use it. HexploringUser: When one of these Kindness stat increases happens (like in the video) does the stat at the locations you provided change too? I think the “consider” command was gonna be used in boss battles.

In America, the game would go by the title "Earthbound 64". That’s quite interesting. I know this hasn’t been posted on for quite a long time, but I found this post and I think I have a theory.

To use this feature, you need to be logged in to GameFAQs. For example, there’s an unused sprite where Flint kills the Mecha-Drago. MOTHER 3:Level-up stats table. (There is evidence that suggests this value was used in some bugged, or outdated, Game logic when talking to a mouse in Osohe Castle).

Just though that, being by the same developers, it was probable. Therefore, Kindness still has an effect on gameplay in the final version, but there are so few opportunities to gain warm feelings that Kindness never leaves the one-digit range, so its effect is very difficult to detect. I’m just throwing it out there as a possibility. I’m thinking it could have been linked to random events or such? Perhaps there was also a choice to kill or spare Porky. Maybe it could effect your PSI, like PSI Lifeup.

Contributed By: GenerationX-Men 4 0 « See More or Submit Your Own! As for getting 100+ Kindness during level up: The best guess I can think of is that character stat growth rates are different for each level, but the Kindness rate is always at 0 for levels 2-99. Or, strengthen PK Love.

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